Warhammer 40K

Fenris – Space Wolves Home World – 4ft x 6ft

This frozen landscape depicts the home world of the Space Wolves. Reference was taken from the classic novel from GW ‘Arjac Rockfist – Anvil of Fenris’

Fenris is a death world that lies in the galactic north of Segmentum Solar. It is also the planet where the mighty Space Wolves recruit their ranks and call home.
It is a relentless world of fire and ice, ravaged by the extremes of climate all year round. For the majority of its year, the planet is blanketed by an extreme winter. The temperature of the planet drops so low that even the oceans ice over allowing its native Fenrisians to travel between its many islands without the need of a longship.

Project size 4ft x 6ft

Space Ork Crash Site – 4ft x 6ft

The Orks have had a presence in the Galaxy and are known to have first battled mankind long before the foundation of the Imperium, tens of thousands of years ago during the Dark Age of Technology. Humanity and the Orks have fought innumerable conflicts over this time and are unlikely to ever stop.

Having crash-landed on a planet in the far eastern rim of the Galaxy close to an old abandoned refinery left behind by the Imperium. They set about making the old plant machinery come to life and cobble together a teleporter to ship Squiggs, minerals and oil off-planet.

Orks control a significant part of known space, but these territories are not a united or cohesive organisation – rather they are a collection of thousands of individual territories and empires. These independent factions are as likely to fight with each other as they are with any other species, although on occasion a particularly powerful Warlord will initiate a phenomenon known as a Waaagh! — a mass unification of various tribes and warbands. Fortunately, these Waaagh!’s are not permanent alliances and will eventually disband either when they are defeated or when they run out of enemies to fight.

Project size 4ft x 6ft

Urban Chaos – 4ft x 6ft

At the dawn of time, the Old Ones took some of the primitive races, guiding their development to suit a specific purpose. The Warp at this time was not the hostile place it was in later ages.

Within an abandoned urban planet twisted and corrupted by the power of Chaos and the warp. A forgotten city has been trapped in a prolonged warp rift. Entwining the impossibilities of the warp and the reality of the physical realm, Daemon Worlds are not bound by the laws of physics, but by the whim of daemonic rulers and the emotions of mortals.

Just before the birth of the Emperor of Mankind, three of the Chaos Gods, Khorne, Tzeentch, and Nurgle had already begun to take form in the Warp, although it would take until the end of Terra’s Middle Ages for them to fully awaken. 

The rise of Chaos and the first three Chaos Gods, seems to correspond to the development to humanity, implying that Mankind, of all the sentient species, were primarily responsible for the disharmonising of the Warp and the birth of the first three Chaos Gods.

Project size 4ft x 6ft